Some of the items on the radar include Textures, Texture Images, Samplers, Occlusion Queries, Transform feedback objects, Uniform Buffer Objects, Shader Storage Buffer Objects and Shader Program Pipeline Objects, Object labels for debug output There is still much to do and we will continue adding more enablers to make it easier and safer to write OpenGL code as we move towards Qt 5.2. For the futureĪs we have seen, Qt 5.1 adds a great deal new functionality and enablers around OpenGL. ![]() The availability of Geometry, Tessellation stage and Compute shaders really opens the doors for some interesting effects and order of magnitude improvements in performance over what is possible with plain OpenGL 2.x.
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